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Autodesk 3ds Max 2010 [32bit] Thiết kế là vô đối

Thảo luận trong 'Phầm mềm Cơ Khí' bắt đầu bởi phoenix, 16 Tháng mười một 2009.

  1. phoenix Administrator

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    Autodesk 3ds Max 2010

    Vừa hí hoáy down về để học. Thấy nó đẹp quá nên post lên cho anh em duyệt! Em hứng chí cài cả Cad 2010 và Max 2010 cho oai!
    Sau bài này, em tiếp tục xin nghỉ ít nhất 10 ngày để có thời gian đi.......[IMG] Chán đời!

    Không có giới thiệu tiếng Việt, chỉ có 1 lô này thôi!
    Vray cho nó dùng bản 1.5 SP3 ấy các bác nhá!








    Autodesk 3ds Max 2010 modeling, animation, and rendering software builds on the excellence of its current features while adding a host of new tools and functionalities. With 3ds Max 2010 software, professionals in the game development, television, film, and digital publishing industries will find the toolsets they need for a comprehensive 3D modeling and 3D animation solution right out of the box. Key Highlights of Autodesk 3ds Max 2010

    IKey Highlights of Autodesk 3ds Max 2010 Innovative Creative Tools A new Graphite modeling and texturing system introduces at least 100 additional creative tools and helps artists explore and more rapidly iterate their ideas.

    The addition of render-like effects in the viewport display - such as soft shadowing, exposure control and ambient occlusion - offers near photo-real quality for faster decision making.Powerful New Referencing and Scene Management Capabilities

    Artists can create robust referencing workflows to help organize complex scenes more easily by treating multiple objects and scenes as a single Container object.

    A new Material Explorer helps to simplify the way artists interact with objects and materials, making iterations much easier even in highly complex scenes.

    The new multithreaded xView mesh analyzer technology helps to significantly reduce errors by providing in-viewport reporting on several types of mesh.Enhanced Software Interoperability and Pipeline Integration

    3ds Max 2010 is the first animation package to integrate mental images' powerful mental mill technology. This allows users to develop, test and maintain hardware-agnostic shaders and complex shader graphs for hardware and software rendering with real-time visual feedback.

    Enhanced OBJ support and ProOptimizer technology provide improved interoperability with Autodesk Mudbox software.

    Additional support for C# and .NET gives developers the access they need to customize, extend and integrate 3ds Max into their existing pipelines.3ds Max 2010 also includes all the features offered in the Creativity Extension for 3ds Max 2009, released in August 2008.

    3ds Max 2010 Features

    With each new release, Autodesk software solutions become more intuitive and user friendly, while gaining functionality and a broader tool set. The following videos introduce the new features and functionality of Autodesk® 3ds Max® software.

    • Modeling and Animation
      With the introduction of the ForeFeet option, Biped now fully supports four-legged characters, In this video, animators see that the center of mass can be animated using external pivots, like the working pivot, making it easier to create realistic body movements like falling forward. Animators also see how the Walkthrough Assistant simplifies the process of creating walk-throughs and how soft selections can be interactively adjusted with a few mouse-clicks.

    • Iterative Rendering
      This video introduces the new Reveal™ rendering technology that streamlines the process of tweaking, finalizing, and experimenting with animator’s renders. The framebuffer adds a subset of render settings, enabling animators to switch from high to low-quality settings and to include or exclude features, while continuing to make test renderings and scene changes.

    • Materials and Maps
      This video introduces ProMaterials™ technology, a set of powerful and flexible materials new to Autodesk 3ds Max. These mental ray® software materials can create extremely realistic surfaces and have a full set of customizable features. The new composite map adds numerous features and a simple workflow for the creation of complex maps, with layers, masks, opacity, and more. The viewports now support the display of multiple maps so results can be seen without test renderings.

    • Mapping
      The new Spline Mapping tool can map otherwise difficult geometry by using splines to drive the UV generation. In this video, animators see how they can map twisted roads, arches, and characters’ limbs in minutes. In addition, improved Relax and Pelt workflows streamline UVW unwrapping, enabling animators to achieve desired results in fewer steps.

    • Lighting
      Powerful photometric lights make realistic light creation a snap. Templates, distribution, and shapes are all available in a single light object. This video demonstrates how the viewport can display IES lights and their web distribution. It also highlights the daylight system sky, which now supports new sky models. Learn about how support for weather data files can accurately re-create weather and lighting conditions on specific dates or over a period of time.

    • Mental ray
      Support for mental ray proxies allows animators to create scenes with a huge number of object instances, while allowing fast rendering and keeping memory usage low. This video introduces new options that let animators control how individual objects interact with Final Gather. It highlights the new mental ray-specific render elements that offer many options for post-processing and compositing. Learn about the glare shader, which provides realistic glare around bright areas of the rendered image.

    • Production Shaders
      This video introduces the mental ray production shaders that further improve the rendering capabilities of 3ds Max 2009. With two images and a few shaders, artists can match lighting and reflection of an existing background image. The new easy-to-use HDR Image Motion Blur shader creates fast and realistic motion blur effects.

    • Navigation Tools
      This video introduces two easy-to-use viewport navigation tools in Autodesk® 3ds Max® 2009 software: Autodesk® ViewCube® and the SteeringWheels™ technology. These tools, which can also be found in other Autodesk 3D products, provide users with a familiar way to navigate scenes. The ViewCube control makes it easy to orbit or look at an object from different angles. The SteeringWheels control makes exploring an architectural interior or a game level a whole new experience.

    • User Interface
      The 3ds Max user interface has been improved and made more consistent by renaming and reorganizing some of the tools. The new Infocenter tool, which is used in other Autodesk products, is the front end for a new way to access help files and get to the information artists are looking for. Scene Explorer now has permanent filters to further improve the way scenes can be managed.

    Minimum System Requirements

    The 32-bit version of Autodesk 3ds Max 2010

    • Microsoft® Windows Vista® or Microsoft® Windows® XP Professional (SP2 or higher)
    • Intel® Pentium® 4 or AMD Athlon™ XP or higher processor
    • 512 MB RAM (1 GB recommended)
    • 500 MB swap space (2 GB recommended)
    • Hardware-accelerated OpenGL® and Direct3D® supported
    • Microsoft Windows-compliant pointing device (optimized for Microsoft IntelliMouse)
    • DVD-ROM drive
    • The 64-bit version of 3ds Max 2009 30-day trial also requires the following:
    • Microsoft Windows Vista or Microsoft Windows XP Professional x64 operating system
    • Intel EM64T, AMD Athlon 64 or higher, AMD Opteron™ processor
    • 1 GB RAM (4 GB recommended)
    • 500 MB swap space (2 GB recommended)
    • Hardware-accelerated OpenGL and Direct3D supported
    • Microsoft Windows-compliant pointing device (optimized for Microsoft IntelliMouse)
    • DVD-ROM drive

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